The way computer graphics works /
Olin Lathrop
- U.S.A: John Wiley Sons, 1997.
- xiv, 202 p.: ill.; 24cm.
Includes index.
Contents: Mandatory basics -- Hardware basics -- Graphics primitives -- 3D vectors and transforms -- Modelling -- The Whole scene(lights, camera, action) -- Rendering (converting a scene to pixels) -- Animation -- Saving the pixels (Image file issues) -- Where to go from here -- Glindex.