3D computer graphics / Alan Watt.

By: Watt, Alan H, 1942-Material type: TextTextPublisher: Harlow, England ; Reading, Mass. : Addison-Wesley, 2000Edition: 3rd edDescription: xxii, 570 p. : ill. (some col.) ; 25 cm. + 1 computer optical disc (4 3/4 in.)ISBN: 0201398559Other title: Three D computer graphicsSubject(s): Computer graphics | Three-dimensional display systemsDDC classification: 006.6/93 LOC classification: T385.W3778
Contents:
Contents: Mathematical fundamentals of computer graphics -- Representation and modelling of three-dimensional objects 1 -- Representation and modelling of three-dimensional objects 2 -- Representation and rendering -- The Graphics pipeline I:geometric operations -- The Graphics pipeline II: rendering or algorithmic process -- Simulating light-object interaction: local reflection models -- Mapping techniques -- Geometic shadows -- Global illumination -- The Radiosity method -- Ray tracing strategies -- Volume rendering -- Anti-aliansing theory and practice -- Colour and computer graphics -- Image-based rendering and photo-modelling -- Computer animation -- Comparative image study.
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Books Books WISCONSIN INTERNATIONAL UNIVERSITY COLLEGE, GHANA - MAIN LIBRARY
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WISCONSIN INTERNATIONAL UNIVERSITY COLLEGE, GHANA - MAIN LIBRARY
T385.W3778 (Browse shelf) 1 Available 1848/12
Books Books WISCONSIN INTERNATIONAL UNIVERSITY COLLEGE, GHANA - MAIN LIBRARY
General Stacks
WISCONSIN INTERNATIONAL UNIVERSITY COLLEGE, GHANA - MAIN LIBRARY
T385.W37781 (Browse shelf) 2 Available 1847/12

Includes bibliographical references (p. 544-552) and index.

Contents: Mathematical fundamentals of computer graphics -- Representation and modelling of three-dimensional objects 1 -- Representation and modelling of three-dimensional objects 2 -- Representation and rendering -- The Graphics pipeline I:geometric operations -- The Graphics pipeline II: rendering or algorithmic process -- Simulating light-object interaction: local reflection models -- Mapping techniques -- Geometic shadows -- Global illumination -- The Radiosity method -- Ray tracing strategies -- Volume rendering -- Anti-aliansing theory and practice -- Colour and computer graphics -- Image-based rendering and photo-modelling -- Computer animation -- Comparative image study.

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