C++ how to program: late objects version / P.J. Deitel, H.M. Deitel.

By: Deitel, Paul JContributor(s): Deitel, Harvey M, 1945- | Deitel, Harvey M, 1945-. C++ how to programMaterial type: TextTextPublisher: Upper Saddle River, N.J. : Pearson Education, 2011Edition: 7th edDescription: 960p.: ill 23cmISBN: 9780132165419; 0132165414Subject(s): C++ (Computer program language)DDC classification: 005.13/3 LOC classification: QA76.73.C153 | D45 2011
Contents:
Contnets: Introduction to computers, the internet and the world wide web -- Introduction to c++ programming -- Control statements: part1 -- Control statement: part 2 -- Functions and an introduction to recursion -- Arrays and Vectors -- Pointers -- Sequential- access files -- Classes -- Classes: A Deeper look -- Operator overloading -- Object- oriented programming: Inheritance -- Object- oriented programming: polmorphism -- Templates -- Stream input/output -- Exception handling -- Random- Access files -- Class string and string stream proceesing -- Searching and sorting -- Data structures -- Standard templates library (STL) -- Bits, Characters,c strings and Structs -- Boost libraries, Technical report I and c ++ 0x -- Other topics -- ATM caes study, Part I: Object- oriented design with UML -- ATM case study, part 2: Implementing an Object- oriented deisgn -- Game programming with ogre -- Appendices.
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Includes index.

On t.p. of previous ed., H.M. Deitel's name appears first.

Contnets: Introduction to computers, the internet and the world wide web -- Introduction to c++ programming -- Control statements: part1 -- Control statement: part 2 -- Functions and an introduction to recursion -- Arrays and Vectors -- Pointers -- Sequential- access files -- Classes -- Classes: A Deeper look -- Operator overloading -- Object- oriented programming: Inheritance -- Object- oriented programming: polmorphism -- Templates -- Stream input/output -- Exception handling -- Random- Access files -- Class string and string stream proceesing -- Searching and sorting -- Data structures -- Standard templates library (STL) -- Bits, Characters,c strings and Structs -- Boost libraries, Technical report I and c ++ 0x -- Other topics -- ATM caes study, Part I: Object- oriented design with UML -- ATM case study, part 2: Implementing an Object- oriented deisgn -- Game programming with ogre -- Appendices.

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